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Overview
Senior

Senior Technical Animator

Confirmed live in the last 24 hours

Cloud Chamber

Cloud Chamber

Compensation

$108,900 - $161,160/year

Novato, California, United States
Hybrid
Posted March 31, 2026

Job Description

 

 

 

As a Senior Technical Animator at Cloud Chamber, you will join our talented development team to help shape our advanced animation systems and runtime character performance. In this role, you’ll collaborate with a passionate group of game developers to build scalable technical solutions and animation workflows that support immersive gameplay—bringing the richly imagined world of BioShock to life.

We are seeking a technical wizard with a keen artistic eye who thrives on understanding the "why" behind the "how." If you are motivated by constant learning, seeking new wisdom, and taking pride in mentoring others to push creative boundaries, we want to hear from you.

What You’ll Do:

  •  Implement and set up assets in the game engine.
  •  Help troubleshoot issues relating to animation in both Maya and the game engine.
  •  Help make sure assets and systems are optimized for run-time performance.
  • Author and maintain Animation Blueprints.
  • Author and maintain procedural animation, such as cloth and IK.
  • Tune and troubleshoot Motion Matching locomotion.
  • Work closely with the team to refine workflows and content authoring processes.
  • Mentor and teach others on tool usages, technical workflows, and best practices.
  • Create written or video documentation to aid information sharing.
  • Take an active role in the structure, organization, and performance of animation systems in the editor.

What We’ll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

Skills & Experiences:

  • Previous experience in games development, preferably with at least one AAA title shipped.
  • Thorough knowledge of Animation Graphs, Blend Trees, Sequencer, State Machines implementation and maintenance. 
  • Understanding and knowledge of procedural runtime animation solutions such as IK, Retargeting, Ragdoll, Cloth, Motion Matching, and more. 
  • Proficient in scripting to streamline the animation pipeline (Python, MEL or other scripting l
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