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Overview
Lead / Manager

Lead Level Designer

Confirmed live in the last 24 hours

Eleventh Hour Games

Eleventh Hour Games

Remote
Remote
Posted April 6, 2026

Job Description

Eleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure!


THE OPPORTUNITY

As a Lead Level Designer at Eleventh Hour Games, you will be responsible for shaping the environments, encounters, and player experiences that bring Last Epoch to life.

You will guide a team of designers in creating compelling levels that balance gameplay flow, narrative integration, and visual storytelling. This role requires both creative vision and production discipline. You’ll partner closely with design, art, and engineering teams to ensure levels are fun, functional, and performant. As a leader, you’ll mentor designers, refine workflows, and ensure the level design team is aligned with project goals and deadlines.

RESPONSIBILITIES:
  • Lead, mentor, and grow a team of level designers, fostering collaboration and professional development
  • Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals
  • Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences
  • Review and provide feedback on level layouts, encounter balance, and worldbuilding consistency
  • Ensure all levels meet performance, quality, and accessibility standards
  • Contribute hands-on to level blockouts, encounter scripting, and gameplay prototyping
  • Establish and refine level design workflows, pipelines, and best practices for scalability and efficiency
  • Collaborate with production to scope, schedule, and track level design deliverables
  • Advocate for player experience, ensuring levels feel engaging, rewarding, and true to the vision of the game

QUALIFICATIONS:

  • goaiproductdesign