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Overview
Mid-Level

Game Designer (System & Meta)

Confirmed live in the last 24 hours

Nex

Nex

Hong Kong
On-site
Posted March 24, 2026

Job Description

Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.

Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back?, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.

Location: Hong Kong 
Type: Full Time 

The Role

As our Game Designer (Systems & Meta), you will define the rules of play for the next generation of family entertainment. You will take ownership of the player journey, designing systems that turn short bursts of physical activity into long-term habits for families around the world.

You will answer the question: "I just finished a great 10-minute game session — why do I want to come back tomorrow?" You are the architect of the habit loop, ensuring that physical effort translates into digital satisfaction and meaningful growth. You will take the core gameplay experiences created by our team and wrap them in compelling meta-systems — progression loops, economies, and unlock paths — that give players a reason to return.

You will work across our diverse library — from sports titles to arcade games — collaborating with engineers, artists, designers, the Publishing team, and the Content Ops team to structure the "Why" behind the movement. You aren't just designing for immediate fun; you are designing the long-term motivation that turns physical effort into a lasting daily habit.

What You'll Do

  • Own the meta-game lifecycle from proposal to polish, designing systems (unlocks, leveling, leaderboards) that foster Mastery and Connection to ensure our games offer depth beyond the initial novelty.
  • Apply intentional design thinking to every project, proactively clarifying target audiences and high-level goals to ensure every mechanic is backed by a clear "why" rather than random creativity.
  • Act as the guardian of documentation and process, writing crystal-clear Game Design Documents (GDD) for the organization. You will ensure that as gameplay iterates, the documentation is up to date so that disciplines like Engineering, Design, QA, and Publishing are always aligned on the current feature set.
  • Iterate with an open mind, presenting multiple design options for every challenge and pivoting quickly based on team feedback and playtest data.
  • Model game balance in spreadsheets, ensuring progression curves feel fair for a 6-year-old beginner and a competitive parent alike.
  • Translate high-level publishing goals into concrete Live Ops plans and seasonal updates, using analytics (for example Mixpanel) to identify drop-off points and propose data-informed design fixes.

Must Have

  • 3+ years of professional game systems and meta-game design experience, with a strong portfolio of shipped titles o
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