Principal 3D Character Artist
Confirmed live in the last 24 hours
Eleventh Hour Games
Job Description
Eleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure!
THE OPPORTUNITY:
As a Principal Character Artist at Eleventh Hour Games, you will be responsible for driving the vision, quality, and execution of character art that brings the world of Last Epoch to life. You will set the bar for character quality across heroes, enemies, NPCs, and gear-driven visual identity, while serving as a highly senior individual contributor and a key creative partner to Art Direction.
This role requires both exceptional artistic craft and deep technical character pipeline expertise. You’ll collaborate closely with concept, animation, design, and technical art to create characters that are visually compelling, production-ready, and tightly integrated with gameplay systems. The ideal candidate brings a high visual bar, advanced real-time character creation skills, and the technical depth to help shape scalable character workflows as the project grows.
RESPONSIBILITIES:
- Create high-quality real-time characters from blockout through final in-engine asset
- Sculpt and refine characters, creatures, armor, outfits, and related assets with strong anatomy, form, and material definition
- Set and maintain a high quality bar through hands-on execution and artistic guidance
- Build clean topology, UVs, materials, and shaders that support rigging, deformation, readability, and runtime performance
- Own and improve in-engine character workflows, including hair, customization, and modular gear systems
- Partner with rigging, animation, design, and technical art to ensure characters support gameplay needs and read clearly in motion
- Align character work with class fantasy, faction identity, world tone, and gameplay clarity in collaboration with Art Direction, Design, and Production
- Help scale the character pipeline through workflow improvements, feedback, mentorship, and craft leadership
QUA
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