Lead VFX Artist
Confirmed live in the last 24 hours
Insomniac Games
Compensation
$153,000 - $230,400/year
Job Description
Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art assets and sets an example for the team by demonstrating a mastery of industry standards and tools, proprietary technology, and departmental production workflows. Has a proven understanding of production schedules and project goals, along with game performance, and technical considerations.
Essential Duties and Responsibilities:
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Balance hands-on VFX asset creation with day-to-day team leadership and management of the VFX team.
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Partner closely with Principal VFX Artist to plan, create and test content creation and pipelines before deploying to the development team
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Oversee and support external VFX partners, ensuring they are properly onboarded to style and technical standards and that their deliveries meet quality expectations.
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Collaborate with Production Management to scope and estimate work, build schedules, assign tasks and track progress for VFX deliverables.
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Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and consistent quality bar across all aspects in VFX.
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Review VFX artists’ work to ensure VFX content is performant aesthetically and technically that is aligned with Art Direction.
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Collaborate with multiple disciplines to support gameplay, characters, cinematics, environments with VFX requirements.
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Coordinate with cross-disciplinary teams to ensure VFX assets are delivered on time and integrated smoothly into the game.
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Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of proprietary tools and engine to improve and enhance VFX fidelity.
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Champion and implement new production methods, best practices, and optimizations to improve efficiency and in-game performance.
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Ensures that all complaints and concerns related to inappropriate or unprofessional conduct in the workplace are addressed immediately to foster a safe work environment.
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Lead, mentor, and develop a team of VFX artists, including consistent quality bar, goal‑setting and performance reviews.
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Other duties may apply
Supervisory Duties:
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This job has supervisory responsibilities
Supervisory Responsibilities:
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Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws
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Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems
Computer Skills:
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Advanced level in Houdini and Maya: expert understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering.
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3d modeling and procedural modeling/UV’ing skills are a must.
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Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc.
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Proficient with real-time particle-editors and VFX systems such as Unreal’s Niagara, PopcornFX, etc.
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Advance understanding of complex node-based shader networks such as those used in Unreal, Unity, etc.