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Overview
Lead / Manager

Manager, Game Studio Design

Confirmed live in the last 24 hours

The Pokemon Company

The Pokemon Company

Compensation

$119,000 - $214,000/year

Bellevue, Washington, United States
Hybrid
Posted April 1, 2026

Job Description

Get to know The Pokémon Company International

The Pokémon Company International manages the Pokémon property outside of Asia and is responsible for brand management, licensing and marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children’s entertainment properties in the world. 

Learn more online at corporate.pokemon.com and pokemon.com.

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Get to know the role

  • Job Title: Manager, Game Studio Creative

  • Job Summary: The Game Studio Creative Manager role motivates, mentors, supervises, and supports a team of creatives with diverse skillsets, primarily focused on design like game design and user experience design. This manager provides clear and consistent direction to their directs while helping lead, build, and evolve the overall Creative team’s mission through consistency, transparency, and strategic business alignment.

  • Along with the rest of the Creative leadership team, this manager will help implement our Creative cultural norms - lead with curiosity, build and offer trust, work out loud, and solve the right problems - as the team collectively supports a globally beloved brand.

  • People Manager: Yes

 

What you’ll do

  • Develop your team through coaching, providing timely feedback and establish performance and development plans.

  • Mentor current and future leaders, ensuring a constantly rising bar in technical excellence and professional growth.

  • Partner with the Creative Director to understand and inform the long-term vision for the Game Studio and our games, and help communicate that vision to the team and your directs.

  • Drive a culture of change, excellence and innovation which constructively challenges the status quo and leads to prudent experimentation.

  • Drive the team to self-sufficiency in evaluating and prioritizing work with a mixture of coaching and course-correction as appropriate.

  • Proactively identify technical, legal, procedural, logistical and communication issues and drive creative solutions to address them and manage risk.

  • Partner with teams across Game Studio, the Technical Organization, and company based on project need.

  • Coach Creative employees through the end-to-end production process, helping ensure their feature work is well-supported, high-quality, and aligned with business and player needs.

  • Understand the full capacity of the team and align on what is considered done. 

  • Develop and manag

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