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Overview
Mid-Level

Apple Silicon GPU Driver Engineer, Graphics, Game and ML

Confirmed live in the last 24 hours

Apple

Apple

Cupertino
On-site
Posted March 27, 2026

Job Description

Summary

Apple's GGML team provides developers access to harness the power of the GPU across all of Apple's innovative products, from iPhone, iPad, Apple TV, Apple Watch to the Mac product line. Our team’s responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices on all of Apple’s hardware. Metal provides near-direct access to the graphics processing unit (GPU), enabling you to enhance the graphics and compute potential of apps on iOS, macOS and tvOS. Building on an efficient low-overhead software architecture with precompiled shaders, fine-grained resource control and multithreading support, Metal further boosts performance by enabling the GPU to take more control of the rendering pipeline. Moving beyond just graphics, Metal provides deep support for GPU-accelerated machine learning and offers enhanced developer tools that make it even easier to debug, optimize, and deploy Metal apps. Join the team that helped make the Apple M1 processor, with its groundbreaking graphics performance, efficiency and feature set. The Apple Silicon GPU Scheduler Driver Team within GGML (Graphics, Game and ML Software) Software is directly responsible for the development of the GPU workload management including scheduling of commands on the GPU, manage resources and dependencies, responsiveness and quality of service for applications using the GPU. The GPU Scheduler team directly impacts the performance and power efficiency of all Apple products using Apple Silicon GPU. We are looking for an engineer with a strong engineering background who is excited to work with engineers and other leaders at Apple to deliver Apple GPUs across all Apple devices, build and ship exciting new GPU focused features, work with other teams to prototype future HW and SW GPU features.

Description

The Apple Silicon GPU Driver Scheduler Team is looking for a software engineer to define and implement policies and algorithms to efficiently schedule graphics and compute workloads on Apple Silicon GPUs. We are seeking an individual with curiosity and passion to learn and innovate. As a key member of our team, you will work on low-latency, high-throughput and QoS-aware scheduling techniques to ensure UI responsiveness, great performance and power efficiency across our product line. You will be helping design and implement solutions that help the workloads scale across entire product family from Apple Watch to Mac Studios. You will partner with world-class teams across Apple software and hardware organizations to develop and integrate key technologies to improve the graphic and compute potential for Apple products across a wide variety of applications from games to machine learning and image processing.

Minimum Qualifications

Technical BS/MS degree or equivalent experience Excellent software design, problem solving, debugging, and performance analysis ability Adaptive approach to problem solving Strong communication and cross-functional collaboration skills Knowledge of computer architecture Good programming skills with knowledge of C or C++ Operating systems and/or scheduling policies knowledge Excellent written and oral communication skills

Preferred Qualifications

GPU specific software development (User/Kernel mode drivers, Compiler technologies) Embedded driver development