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Overview
Mid-Level

ML Framework (MetalLM) Engineer, Graphics, Game and ML

Confirmed live in the last 24 hours

Apple

Apple

Cupertino
On-site
Posted March 27, 2026

Job Description

Summary

Apple’s Server ML Frameworks team in GPU, Graphics and Machine Learning works on enabling Apple Intelligence through high-performance, distributed inference of GenAI applications (such as LLMs) on Private Cloud Compute. You will get to work on custom-built server hardware that brings the power and security of Apple silicon to the data center. We are looking for engineers with systems background who are deeply passionate about building scalable, efficient, and production-grade solutions tailored for high-throughput GPU execution.

Description

Our team is seeking extraordinary machine learning and GPU programming engineers who are passionate about providing robust compute solutions for accelerating Machine learning libraries on Apple Silicon. Role has the opportunity to influence the design of compute and programming models in next generation GPU architectures.

Minimum Qualifications

3+ years of programming and problem-solving experience with C/C++/ObjC Experience with GPU kernel development & optimizations using compute programming models such as Metal, CUDA etc. Experience with Distributed training or inference techniques Experience with system level programming and computer architecture

Preferred Qualifications

Experience with graph compilers such as CuTE, CuTile, Triton, OpenXLA or LLVM is a plus Good understanding of LLM and Diffusion based model architectures