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Senior

Senior Technical Game Designer (Project Hire)

Confirmed live in the last 24 hours

That's No Moon Entertainment

That's No Moon Entertainment

United States (Remote)
Remote
Posted March 10, 2026

Job Description

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.

We are looking for hardworking, Senior Technical Game Designer to focus on creating systems, mechanics, prototypes, workflows and pipelines. You will work with experienced developers to push innovation, agency, quality, and fidelity for next-gen gameplay and storytelling. 

Responsibilities:  

  • As part of a highly skilled team that believes in self-sufficiency, the Senior Technical Designer’s responsibilities will include creating new mechanics, systems, event scripting, and interactive objects. 
  • Design, prototype, and implement gameplay systems from the ground up, while extending and iterating on existing systems to deliver a polished, high-quality player experience. 
  • Work with engineering, animation and design teams to implement content, solve workflow issues, and create content pipelines. 
  • We believe in ownership, so the more of your vision that you can prototype and execute with your own skills, the better.  
  • We also believe in open communication and collaboration – use your skills to communicate your vision to the rest of the team and get all the departments pumped to collaborate with you!  
  • You will also work with producers to plan out and prioritize your development schedule. Know what the most important parts of your design are and have plans to reduce scope if something takes longer than expected.  

Requirements & Skills:  

  • Extensive knowledge of Unreal engine and Blueprints. 
  • Experience with text based scripting and programming languages (eg. XML, PERL, C++) 
  • Knowledge of and interest in the type of game we are making. 
  • Knowledge of art packages such as Maya, Max, and the Adobe suite a plus. 

Qualities:  

  • Have a cinematic eye! Conceptualize and pitch game sys
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