About the role
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
Senior Engineering Manager
About the role: The Geometry team in the Roblox Engine organization builds the foundational technology that all Roblox worlds and avatars are made of. We focus on how complex 3D geometry is created, stored, and streamed so that experiences can be larger, more detailed, and more dynamic, while still running well on a wide range of devices.
Within Geometry, the Geometry Scalability team owns the engine technologies that let creators build:
- Huge, dense environments that still perform on low‑end mobile devices
- High‑fidelity avatars and articulated models that stream smoothly as players move through a world
- Consistent, high-quality visuals, whether content starts as parts, voxels, or meshes
Today, the team works on systems such as:
- SLIM (Scalable Lightweight Interactive Models) – our format and pipeline for streaming large composite models with automatic levels of detail for both worlds and avatars
- Geometry generation and clustering frameworks used to combine, simplify, and stream complex scenes efficiently
- Mesh level‑of‑detail and evaluation pipelines that balance visual quality and performance across devices
We partner closely with Rendering, Avatar, Physics, Content Platform, and Engine Infra to deliver multi‑year scalability initiatives that shape the future of the Roblox platform.
You will:
- Lead and grow the Geometry Scalability team — a group of senior and staff C++ engineers working at the intersection of real-time graphics, geometry processing, and large-scale systems — and own the vision, roadmap, and execution for systems like SLIM and our geometry generation and level-of-detail pipelines.
- Evolve geometry scalability over a 1–3 year horizon, driving new algorithms and architectures in areas such as mesh simplification, level-of-detail generation, and scalable skinning/transcoding pipelines — extending today's capabilities from static environments to avatars, articulated models, and animated content like vehicles and interactive props.
- Own end-to-end delivery for geometry scalability systems — design, implementation, testing and performance validation, rollout, monitoring, and long-term maintenance — with clear execution practices that lead to predictable, high-quality results.
- Coordinate across teams including rendering, avatar, physics, and content platform, ensuring dependencies are understood and risks are managed early, and partner with research and senior individual contributors to translate cutting-edge techniques into robust, production-quality engine features.
You have:
- 4+ years of engineering management experience, including leading senior and staff engineers on complex engine or platform projects.
- A proven track record of shipping large‑scale C++ engine or real‑time 3D systems (for example, game engines, graphics or geometry pipelines, simulation, or large content platforms).
- Experience owning a multi‑quarter or multi‑year technical roadmap that required cross‑team coordination, staged rollouts, and ongoing iteration on performance and quality.
- Strong background in 3D computational geometry and numerical methods: mesh processing, level‑of‑detail generation, geometry simplification, and linear algebra.
- Deep expertise in modern C++ and low‑level performance optimization on CPU and/or GPU, ideally in real‑time engines or large‑scale rendering/geometry pipelines.
- Familiarity with skinning, animation, and avatar systems (bones, accessories, layered clothing) and how they integrate into geometry and streaming pipelines is a strong plus.
- Demonstrated ability to build and maintain a healthy team culture: clear expectations, predictable delivery, psychological safety, and direct, constructive feedback.
You are:
- Someone who has experience working directly with or building for user‑generated content ecosystems or creator platforms where scalability, robustness, and backwards compatibility are critical.
- Background with scalable content streaming systems, such as cloud‑based content transcoding and delivery pipelines for 3D assets.
- Prior contributions to graphics, geometry, or simulation research (for example, publications or conference talks) or experience productionizing such techniques in shipped products.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Aplyr's read
Roblox is a pioneering platform for user-generated gaming content, attracting creative minds and tech enthusiasts to innovate in the digital entertainment space.
What's promising
- •Roblox's user-generated content model empowers creators and fosters a vibrant community.
- •The platform's continuous growth offers diverse career opportunities in tech and creative roles.
- •Roblox invests heavily in cutting-edge technologies like AI and data analytics.
What to watch
- •Roblox faces scrutiny over content moderation and user safety concerns.
- •The platform's reliance on young users raises questions about data privacy and protection.
- •High competition in the gaming industry could impact Roblox's market share.
Why Roblox
- •Roblox's platform allows users to both create and monetize their own games.
- •The company has a strong focus on community-driven development and collaboration.
- •Roblox's ecosystem supports a wide range of roles from engineering to content moderation.
Aplyr’s read is generated by AI from public sources. Was it useful?
About Roblox
Roblox is an online platform that allows users to create and play games created by other users. It has revolutionized the gaming industry by providing a space for user-generated content, fostering creativity and collaboration among millions of players worldwide.
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