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Junior

Technical Stage Manager

Confirmed live in the last 24 hours

2K

2K

Petaluma, California, United States
On-site
Posted April 8, 2026

Job Description

Who We Are

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K,  renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role.  If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

The 2K Mocap team - an efficient workhorse that produces motion capture, audio, and video assets for our developers and clients. We work in a world-class 50,000 square foot facility with 4 stages, a head scanner, and a body scanner. We take great pride in our ability to capture, clean, solve, retarget, and deliver truly remarkable amounts of data at the highest quality. We love the art and technology of motion capture and have a lot of fun, all while having a true team spirit.

We foster an environment based on honesty and integrity; being capable in oneself as well as having the ability to pick one another up. Succeeding together is the source of our strength.

What We Need

A dynamic individual dedicated to solving technical problems on our mocap stages and leading all teams at 2k Mocap in technical development.  2k Mocap Tech is a small and agile team which covers a very broad area of knowledge, ranging from QCing and processing mocap data to software development.  Our bread and butter is QT based Python programs for automation, but we also write C++ video tools specific tools for various Autodesk software APIs, manage a MSSQL database, maintain a fleet of Audio/Video/Mocap hardware and software, and the list goes on.  Seasoned professionals of the mocap industry will understand.

This role requires you to work onsite in our Petaluma, CA Mocap studio office location. 

What You’ll Do

As the Technical Stage Manager you will be tasked with leading in the development of the latest in Motion Capture technology, but also continuously expanding your knowledge of programing, audio/video production, automation technology, etc. You will also be tasked with leading a team of talented and motivated individuals passionate about the technical art of mocap and tool development. Needless to say, you will learn a lot from us, and we hope to learn a lot from you. You will also work closely with our production, shop, stage, and operations at 2k Mocap, ensuring that all hardware and software is functional and up to date and the studio is smoothly humming along.|

What Will Make You A Great Fit

  • Experience leading and organizing a technical team of 5 or more people.
  • Experience solving complex technical problems under pressure.
  • Experience designing large mocap camera layouts, focusing and aiming cameras, and troubleshooting mocap systems.
  • Experience using Motionbuilder, Maya, Shogun, Motive, and Unreal Engine, as well as their associated APIs.
  • Basic understanding of Python application development.
  • The ability and desire to learn things you probably have never even thought you would ever need to know or care about.
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