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Lead / Manager

Product Manager, Creator Experience

Confirmed live in the last 24 hours

Splice

Splice

Remote - U.S.
Remote
Posted April 22, 2026

Job Description

WHO WE ARE:  

Splice is a creative platform for people who make music. Serious producers choose Splice Sounds to bring their ideas to life. A subscription to Splice inspires and accelerates creative success for digital music creators with an industry-leading catalog of sounds and samples and an expanding AI stack. With a rent-to-own marketplace of DAWs and plugins, the Splice experience seamlessly integrates into any music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an unparalleled team of sound designers and sample creators are fueling the success of a growing global community of chart-topping producers, students, and DIY creators.

HOW WE WORK:  

At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our organization; Direct, Inclusive, Splice Together, Creator Centric, and Optimistic. Our shared success depends on our ability to support one another, work well together, and communicate directly. By embracing flexibility and a unified approach, we can navigate anything that’s thrown at us.

Splice embraces a culture of remote work. You’ll see your colleagues showing up from across the US and the UK. In order to keep us working well as a team, we have regular communication, including Town Halls, departmental all-hands and get-togethers.

When you join Splice, you join a network of colleagues, peers, and collaborators. Are you ready?

JOB TITLE: Product Manager, Creator Experience
LOCATION: Remote

THE ROLE:

We're building something new at Splice, a product at the intersection of creativity and technology, designed to unlock a new kind of experience for music makers. As Product Manager, you'll own this product end-to-end, from shaping what gets built to making sure every detail lands right for the creator.

This is a rare opportunity: greenfield scope, direct creator impact, and the kind of ambiguity that separates people who thrive in early-stage environments from those who don't. You'll be embedded with a small, fast-moving team and fully accountable for the quality of every experience that ships.

This is a hands-on execution role. You'll run usability sessions, sit side-by-side with designers, manage delivery with engineers, and personally QA everything before it goes live. You are the voice of the creator inside the team, and the person responsible for making sure this product is something people love.

 

 

WHAT YOU’LL DO:

  • Build and own the research pipeline: run usability testing sessions, analyze session replays and user interviews, and keep the team continuously connected to what creators actually need.
  • Partner closely with designers to spot opportunities, shape solutions end-to-end, and drive them all the way to launch, not just hand off specs.
  • Own delivery alongside engineering: run sprints, track progress, and hold the bar on quality so improvements ship on time and feel polished.
  • QA new features and improvements before release — every time, without exception.
  • Track product performance in our data-analysis platform, own event instrumentation, and use data to make sharp prioritization calls.
  • Help grow our creator base, owning the funnel from first experience through to meaningful engagement and retention.
  • Use modern tools (vibe coding assistants, research synthesizers, internal tooling) as a core part of how you work and scale your impact.

JOB REQUIREMENTS:

  • 3–5 years of product management experience in a fast-moving, consumer or creator-facing environment, ideally with a product you genuinely cared about.
  • A passion for creative applications and the craft of building delightful user experiences. You think deeply about how things feel, not just how they function.
  • Hands-on UXR experience: you've run user interviews, recruited participants, synthesized findings, and turned them into a clear, prioritized direction.
  • Comfort owning delivery directly with engineers, from sprint kick-off
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