About the role
About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Team
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
You will join a dynamic, new team in China dedicated to collaborating closely with our Asian and Chinese studios. Your initial focus will be on a slate of promising midcore games from China, chosen for their compelling core mechanics and engaging gameplay. Our goal is to transform these games into successful, market-ready hits.
Role
The goal of this role is to increase revenue streams and monetization depth, providing a long term vision
Continuously analyze in-game data to identify opportunities for optimizing and growing game economies
Create and maintain models of in-game economies, considering player progression, currency flow, and reward systems
Deliver designs of A/B tests to experiment with different economic models and features, analyzing results to implement the most effective solutions; Monitor test performance and iterate on strategies based on data-driven insights;
Drive close collaboration with Game Designers, Developers, and Analysts to align economic strategies with game design goals and clear KPIs that prove success;
Ensure that game economy models are scalable and adaptable to new game features or changes in player behavior;
Regularly present findings and recommendations to stakeholders, including the General Manager and Game Designers, to drive informed decision-making;
Stay up-to-date with industry trends and competitor strategies in midcore games to identify opportunities for innovation and differentiation;
Apply industry best practices and learnings to enhance game monetization and player experiences.
Profile
3+ years of experience as a Midcore Game Designer, including 2+ years as Game Economy Designer or Monetization Expert;
Experience working on midcore mobile games and f2p, experience creating economy and monetization loops, and maintaining their balancing;
Strong mathematical or economic background, fluency in economic modeling and Excel/Google Sheets/relevant toolset
Clear communication skills in English & Chinese, both written and verbal; Clear and concise.
Entrepreneurial mindset essential;
Benefits
• Best-in-class compensation and other benefits according to the country you reside
Aplyr's read
Voodoo excels in creating hyper-casual mobile games, attracting creative professionals who thrive in fast-paced, innovative environments.
What's promising
- •Voodoo is a leader in the hyper-casual gaming market, offering significant industry influence.
- •The company is known for its rapid development cycles, providing dynamic work experiences.
- •Voodoo's innovative monetization strategies offer unique opportunities for growth and learning.
What to watch
- •The hyper-casual market is highly competitive, posing risks for sustained success.
- •Voodoo's rapid development pace may lead to high-pressure work environments.
- •Limited public information about employee satisfaction and company culture.
Why Voodoo
- •Voodoo's focus on hyper-casual games differentiates it from traditional game developers.
- •The company's innovative approach to game monetization sets it apart.
- •Voodoo's diverse role offerings, from AI to marketing, highlight its broad operational scope.
Aplyr’s read is generated by AI from public sources. Was it useful?
About Voodoo
Voodoo is a mobile game development company specializing in hyper-casual games, known for its innovative approach to game design and monetization.