Staff Software Engineer, Tools - Unpublished R&D Product
Confirmed live in the last 24 hours
Riot Games
Job Description
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important technical initiatives and provide other engineers with a clear illustration of extraordinary engineering. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a Staff Software Engineer, Tools on an unpublished R&D product, you will architect the foundational elements of the tools ecosystem for one of Riot’s most exciting new games. You will work closely with designers, artists, producers, and other engineers to gather requirements and set the long-term vision for the team’s developer tooling. In this role you will be hands-on in conceptualizing, planning, implementing, and maintaining the tools that power content creation workflows and make developers more efficient. You will work with state-of-the-art technology, and explore new solutions to surprise and delight our players as we bring this new game to life. You will report to the Director of Software Engineering on the team.
Responsibilities:
- Collaborate with leadership on planning and long-term vision for developer tooling and workflows
- Architect and help implement the foundational elements of the game’s tools ecosystem
- Champion the technical vision, architecture, and execution for the tools engineering team with production and management
- Establish the team’s technical direction and best practices for tools architecture and implementation
- Mentor engineers across multiple levels as the team scales, and provide feedback that supports their technical growth
- Collaborate effectively with production, design, art, and other engineering teams to deliver tools that are purpose-driven, robust, and scalable
- Champion tooling best practices across multiple teams including design, tech art, UX, and gameplay engineering
- Review and identify new and shared developer tooling technologies, both internal and external, as possible opportunities for the team
- Provide documentation and trainings on new tools and workflows to internal customers
Required Qualifications:
- 6+ years of professional experience in software engineering, including experience delivering live or shipped products at scale
- 3+ years working on game development tools
- Experience working in various game engines and tools (i.e. Unreal Engine and other upcoming tools from Epic)
- B.S. in computer science or equivalent experience
- Proven ability to navigate ambiguity and influence cross-functional stakeholders
- Strong communication skills across technical and non-technical audiences
- Proficiency in C++
Desired Qualifications:
- Professional experience creating tools in Unreal
- Deep knowledge of tooling solutions utilized in AAA games around the industry
- Experience collaborating with teammates across multiple disciplines
- Product sense, pragmatism, and player empathy in making tech decisions
- Experience mentoring technical leaders and contributing to engineering culture
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we gorustaidataproductdesign
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