Back to Search
Overview
Mid-Level

Member of Technical Staff, Rendering (Bay Area, Remote)

Confirmed live in the last 24 hours

Genesis AI

Genesis AI

Bay Area
Remote
Posted April 30, 2026

Job Description

What You'll Do

  • Develop a high-throughput rendering pipeline for training robotics foundation models

  • Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models

  • Build an efficient platform for large-scale robotics training and evaluation

  • Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training

  • Collaborate with a team of driven individuals committed to building general-purpose Physical AI

What You’ll Bring

  • Passion for your craft and demonstrated excellence in rendering and graphics engineering

  • Exceptional ownership and initiative—finding and solving problems independently

  • Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years)

  • A deep and holistic understanding of rendering pipelines

  • Production-level expertise in C++ and CUDA

  • Bonus: Experience in physics simulation

aiproductdesign