Staff Engineer (LiveOps Tools)_Monopoly Go
Confirmed live in the last 24 hours
Scopely
Job Description
Scopely is looking for a Staff Engineer (LiveOps tools) to serve on and elevate our new casual game, Monopoly GO! team in Barcelona on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
What You Will Do
As a Staff Engineer, you will play a crucial role in setting the bar for how we design, build, and operate systems for our mobile game. Your work will focus on C# services, data pipelines, APIs, and system infrastructure, delivering high-quality, reliable, and scalable solutions that support both the game and our internal teams.
- Design, develop, and maintain services and systems to support live game operations and development workflows
- Build and optimize APIs, data pipelines, and integration layers that connect game features, tools, and live operations
- Collaborate with game designers, product managers, and engineers across disciplines to understand requirements and deliver robust backend solutions
- Participate in architectural discussions and code reviews, providing thoughtful feedback and driving engineering best practices
- Evolve standards for C# development, testing, and deployment
- Implement observability, logging, and monitoring for backend services to ensure reliability and performance.
- Provide technical mentorship and guidance to less senior team members, helping them grow their skills and knowledge
What We're Looking For
- Strong background in C# development, with experience in coding, system design, APIs, and services
- Solid knowledge of distributed systems, data modeling, and performance optimization
- Experience with databases (SQL and/or NoSQL) and messaging/queue systems
- Familiarity with cloud environments (e.g., AWS)
- Excellent problem-solving and debugging skills, with the ability to quickly understand complex systems
- Strong communication skills, both written and verbal, and the ability to work well with diverse teams
- A passion for engineering best practices and a dedication to producing high-quality, maintainable code, product testing
- Willingness to learn and adapt to new technologies and programming paradigms
- Understanding of security best practices in backend systems
Bonus Points
- Experience with observability stacks (e.g. Datadog)
- Familiarity with live game development and operations (rollback systems, safety nets, iterative release)
- Knowledge of microservices architectures and event-driven systems
- Experience building internal tooling and automation pipelines
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in life
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