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Overview
Senior

Senior Game Environment Artist

Confirmed live in the last 24 hours

Nex

Nex

Hong Kong or Remote
Remote
Posted March 24, 2026

Job Description

Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.

Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back?, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.

Team: Metaverse Cell
Location: Hong Kong or Remote (Preferred: UTC +6 to UTC +10 – works well with Hong Kong hours)
Reports to: Art Director

The Role

We’re looking for a full-time, onsite or remote Senior Game Environment Artist to join our team and help create compelling environments for our interactive experiences. In this role, you’ll collaborate closely with the art director, concept artist, tech artist, programmers, and fellow artists to take environments from early concept through final in-engine implementation, with a strong focus on visual quality, performance, and gameplay readability.

As a senior artist, you’ll balance hands-on production with creative problem-solving, help establish visual standards, improve workflows, and support the team in delivering high-quality environments that reinforce gameplay, storytelling, and technical constraints. You’ll play a key role in shaping how our worlds look, feel, and evolve throughout development.

This role is ideal for someone who can work independently when needed, communicates clearly across disciplines, and enjoys taking ownership of environment quality and art pipelines.

What You'll Do

  • Create high-quality 3D environments from concept through final in-engine implementation, including architecture, props, and set dressing
  • Build, optimize, and maintain assets for real-time performance while preserving strong visual quality
  • Assemble, light, and implement environments in Unity
  • Collaborate with the art director, concept artist, and tech artist to define and maintain the visual direction
  • Work closely with programmers to ensure environments meet technical and performance requirements
  • Contribute to world-building through strong composition, lighting, materials, and mood
  • Maintain clean, well-organized assets and follow established pipelines and performance guidelines
  • Provide constructive feedback and act as a knowledge base and mentor for other artists
  • Help maintain production pipelines while meeting schedules and deadlines
  • Contribute to defining and improving environment art pipelines and best practices
  • Set and uphold visual benchmarks and quality bars

What We’re Looking For

  • 3+ years of professional experience as an Environment Artist in games, with at least on
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