Principal Character Technical Animator
Confirmed live in the last 24 hours
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Job Description
As a Principal Technical Animator at Cloud Chamber you’ll join a group of talented developers to expertly craft realistic, expressive character rigs and pipelines. In this role, you’ll use your extensive background in rigging and technical animation to collaborate with the animation and programming teams and push forward the creative vision and technical boundaries of the project. Your main objective in this role is to solve problems within our technical limitations and bring our characters to life in a richly imagined world.
What You’ll Do:
- Engage with stakeholders to align objectives and develop scalable solutions that optimize content authoring workflows.
- Craft advanced character rigs and systems, while upholding high standards in character performance and optimization for Unreal Engine.
- Implement characters and features within Unreal Engine: physics, RBF driver set-ups, modular character set-ups, procedural rigging, and more.
- Create and oversee an industry-leading character rigging pipeline and toolset, continuously exploring and integrating next-generation technologies.
- Mentor team members on best practices for rigging and tooling by sharing your expert-level knowledge.
What We’ll Do Together:
As a highly technical member of the Animation Team your specific blend of technical proficiency, anatomical knowledge, and artistic understanding will enable us to create functional, animatable control systems and bring our characters to life. Working with the animation and programming teams, together we will push the creative vision and technical boundaries of our project forward, working to problem solve technical limitations.
What You’ve Done:
- 8 to 10+ years of professional experience in 3D rigging and character technology for games with increasing seniority over the course of your career.
- Experience as either a Lead or Principal Rigger, Technical Animator, or Senior Rigger on at least one shipped AAA title.
- Bachelor's degree in Computer Science, Technical Art, 3D Animation, or in a related field, or equivalent industry experience and an exceptional portfolio.
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