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Lead / Manager

Lead Lighting Artist

Confirmed live in the last 24 hours

Housemarque

Housemarque

Finland, Helsinki
On-site
Posted April 7, 2026

Job Description

OUR STUDIO

At Housemarque, we believe gameplay always comes first. With technical excellence and compelling narrative, spiced with our trademark neon flair and top-notch audiovisual feedback, we want our players to always feel actively engaged with the worlds we have created for them.

Our latest Award-Winning game Returnal, released on PS5 in 2021, embraces all these qualities. THIS is our DNA!

We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means to develop personally and professionally during work time.

We were established in 1995 with strong roots in the Finnish demoscene. In June 2021 we joined the PlayStation Studios, after years of partnership.

If you wish to join us for our next journey, apply today!

Housemarque is looking for a talented Lead Lighting Artist to join our team!

THE JOB

As the Lead Lighting Artist, you will work closely with the Technical Art Director and help supervise the lighting department, making sure our lighting quality stays consistent with the high visual standards set by the Art Director.

You will bring a strong track record of working with real-time video game lighting technologies, pipelines, and tools, combined with excellent communication and people management skills. You will help define best practices, improve lighting pipelines, and ensure the team maintains both artistic quality and technical performance across the project.

If you care about lighting, enjoy mentoring others, and love crafting beautiful real-time visuals, we’d love to hear from you!

What will your day-to-day look like?

  • Work with the Art Director and Technical Art Director to plan and scope lighting needs for each project.

  • Define and maintain best practices and workflows for real-time lighting.

  • Lead and mentor the lighting team, encouraging professional growth and team cohesion.

  • Establish artistic and technical lighting targets for both in-house and external teams.

  • Balance leadership tasks with hands-on content creation (lighting levels, cinematics).

  • Support lighting team members in daily tasks when needed.

  • Review lighting work regularly, offering both technical and artistic feedback to raise overall quality.

  • Ensure consistency in lighting style and quality across the entire project.

  • Collaborate with other departments to ensure lighting assets meet visual, gameplay, and technical needs.

  • Help drive conversations with Graphics Programmers regarding lighting features and improvements.

  • Manage lighting tasks, bugs, and priorities together with Production and QA teams.

  • Troubleshoot and resolve rendering and performance issues related to lighting.

  • Plan, assign, and review the team’s work.

  • Appraise performance, provide feedback, and support career growth.

  • Foster a positive, inclusive, and safe work environment.

What will help you to be successful in this role?

  • Shipped at least one PC/Console title as a Lead Lighting Artist.

  • 8+ years of experience in AAA game development (PC and/or console).<

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