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Principal Software Engineering, Rendering - Unpublished R&D Product

Confirmed live in the last 24 hours

Riot Games

Riot Games

Los Angeles, USA
On-site
Posted March 26, 2026

Job Description

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Principal Software Engineer, you’ll work alongside other engineers to implement technical solutions at a company-wide scale. You’ll collaborate with teams to ensure high quality and stack applicability, and provide other engineers with a clear illustration of extraordinary engineering.

As a Principal Software Engineer focused on graphics on the unpublished MMO team, you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and engine features to support one of our new games. You will also work collaboratively with artists, designers, and producers to deliver genre-defining visual experiences to our players. You will also report to the Engineering Manager of the project.

Responsibilities:

  • Be the rendering expert of the team
  • Help build the engine technology that powers one of our new AAA games
  • Deeply understand how rendering systems are interlinked and proactively work across departments to shepherd best practices and advise on all things render related
  • Work collaboratively with the Art team to help realize the overall vision of the game
  • Work to monitor and increase the performance of the game client
  • Build, implement, and improve tools for artists across multiple platforms
  • Work to resolve pipeline issues and to identify areas for improvement

Required Qualifications: 

  • 8+ years of professional programming experience as a rendering engineer
  • 2+ years experience as a technical lead
  • Experience working with various game engines (i.e. Unreal, Unity, etc.)
  • BS or equivalent experience
  • Familiarity working in an agile environment
  • Experience with multithreaded programming
  • Experience working on an MMO or seamless environment streaming

Desired Qualifications:

  • Familiarity with working with and extending tools like Maya
  • Expert in low-level optimization of C++
  • Experience with asset pipelines, version control, and data-driven rendering architectures
  • Experience with Nanite
  • Experience with procedural content generation tools  (i.e. Houdini, UE5 PCG, etc.)

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

 

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.

 

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters

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